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Prof: Michael Clark / Fall 2025
Feb 15, 2026
Lots of discussions and quizzes, with the occasional writing assignment (only 4 of them). Very easy class and can be added on top of a 12-credit schedule to make it 15 credits. The only thing that takes time is taking notes, but all the necessary info is on the slides inside the videos. There are no projects, just a final exam that is 50 or 100 questions depending on which sections you want to cover, but still is easy.
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Prof: Chelsea Cantrell / Fall 2025
Feb 15, 2026
The course is easy and each assignment can be done within a day or two. Taking notes is helpful, but you don't have to write down single thing, just things that might be quizzed on. You have to put effort into being creative in this class to get good results from creating, so have fun with it.
Every assignment has a process section, where you document how you did it, using Behance. It can be tedious, but it is simple to do. The assignments bounce around Photoshop, Illustrator, and After Effects, with AE being the most important later on.
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Prof: Chelsea Cantrell / Summer 2025
Feb 15, 2026
While I took this class in the Summer, it is still one of those classes that you dedicate more time to because animation takes time. It is mostly easy, but you'll need some drawing/art skills. It's okay if you have less artistic skill, you just need to dedicate more time to completing assignments.
You learn 12 principles of animation, and apply it to the various assignments like bouncing ball, bean bag, and of course, your final project which is an animation of your original character doing something.
Very enthusiastic professor that will answer any questions you may have. Grades a little slow, so use office hours if you're unsure about how you will do, but usually grades leniently as long as you put in the effort.
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Prof: Markus Santoso / Fall 2025
Feb 15, 2026
Easy class that just requires showing up to class (attendance is weighed heavily so try not to miss classes). Every lecture is learning code via following along on our own laptops. The concepts are simple to do and there's no pressure to do everything correct in class. However, there's very little assignments, so make sure to do all of them and that they submitted properly. Final project is the same as other projects you do, where you code something like a vending machine simulator. Every assignment tells you what to code, so you just have to figure out how to code it in order to get to the desired result. It's all text-based, we're not diving into Unity or other things.